Hide in Plain Sight: Very effective for hiding in place. 4y. Air: Dexterity and Levitate make you a good archery build. Two-Weapon Fighting: This fighting style gives you a powerful option in a bonus action. The ranger has been a part of Dungeons & Dragons since almost the beginning, and it remains one of the most popular classes in the game. Humanoids is always a good choice, as you get two subrace choices, covering more ground. Please be patient while these changes are made. 13th level: Greater invisibility is one of the game’s most dangerous spells. Also, your Hunter’s Mark needs to already be in place. Not very powerful for a spell slot, however. Rangers have access to all martial weapons and a combat style that allows them to specialize in combat, granting them additional effectiveness. Red: Bad, useless options, or options which are extremely situational. Speak with Animals: Situational, but if you want to force the DM to roleplay a squirrel, here’s your chance. Then, if there's room to pick another skill or two, insight, survival, and investigation should all be considered as strong contenders. Think up the 5e Races of your character you wanted to work with. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accomodate rules changes and new content introduced by Tasha's Cauldron of Everything. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. DuergarSCAG: Grey Dwarf abilities aside, the ability score increase are not good for you. Defensive Duelist: A nice defensive addition, but your other Ranger abilities from either Hunter or Beast Master make this kind of redundant. Ranged-weapon users should waste no time in grabbing the Sharpshooter feat, while melee combatants should grab Resilient. Crossbow Expert: Two weapon fighting at range, and you can use it in melee. Lightning Reflexes- alternative stun break and ex… Alternatively, a medium armor strength-build benefits from the reach and uses the Dex bonus to maximize the allotted +2 to AC the armor can afford you. Fighter: If you want to go Strength-build Ranger, it’s best to start with a level or two of Fighter to maximize your proficiencies and get he extra fighting style. They also get darkvision, savage attacks, and Relentless Endurance to make the half-orc ideal for a melee build as well. The common motif around the Ranger in DnD 5e is a skilled hunter, tracker, and woodsman, most at home on the fringes of civilization and the first line of defense against threats from the wilds. Exceptional Training: Generally, you’ll do more damage than your companion per attack, so it’s not going to make sense to lose your own action economy to an animal unless you’re really relying on them to act for you. Depending on what type of weapon is being used, Great Weapon Master, Polearm Master, and Crossbow Expert could all be critically important feats--but, if the ranger doesn't use great weapons, polearm weapons, or crossbows, then they're all totally unnecessary. Stephen Papageorge is an Environmental Engineer by day and a Dungeon Master by night. September 6, 2020 Jason Toro Gaming, Table Top 0. Lesser Restoration: This is a very important spell, but you shouldn’t be the one in the party who knows it. SmugglerGoS: A less ideal choice for a Rogue-like Ranger. I’d like there to be an urban terrain to be able to choose it as a favored terrain. Since we are monoclassing ranger, its not a terribly complicated build. Use your mobility and stealth options to stay out of the fray and pick off opponents at a distance. Zephyr’s StrikeXGtE: As a bonus action cast, it gives you a ton of options. 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